Cultivating Elementary Students’ Interest in Cryptography and Cybersecurity Education and Careers
This NSF-funded project (NSF #1849768) designs, develops and tests an after-school curriculum, “CryptoComics,” provided to upper elementary students, especially girls and other underrepresented students, to engage in activities, games, and comic book reading in cryptography and cybersecurity in a visuospatially enriched learning environment.
Exploring the Effects of Playing Commercial-Off-The-Shelf Games on Visuospatial Processing and Transfer to Authentic Learning
Funded by the College Research Incentives Fund from the College of Education at the University of Florida, this project examines the effects of sustained playing of a pattern comparison COTS game in the authentic environment on the development of pattern processing accuracy and speed, attentional orienting (EEG and eye-tracking), and visuospatial working memory span with a focus on sex differences.
Project LENS: Leveraging Expertise in Neurotechnologies to Study Individual Differences in Multimedia Learning
This project aims at establishing an interdisciplinary collaborative network of scholars that use Electroencephalography, eye tracking, and functional Near Infrared Spectroscopy to understand multimedia learning within a diverse population of students that exhibit attentional and cognitive differences.